Though the website never got updated this year (the logo wasn’t ready until a couple weeks before the convention), we had a fabulous time at Dorkstock, hosted again at the delightful Gamehole Con. We had a good assortment of scheduled games, some pick-up games, and the perennial Dorkstock coloring table which included this year’s logo in black and white. Here’s a copy if you missed out on coloring it at the convention:
This year’s Dorkstock included our Munchkin Block Party once per day – multiple Munchkin flavors running at up to three tables (depending on registration numbers), with an overarching half-hour rule that affects all tables (and change every half hour), and the new addition of stretch goals and rewards for achieving them. For example, one stretch goal was to defeat a monster while cursed; one half-hour rule was a +2 bonus in combat if you were wearing long sleeves. (It was pretty chilly in the Dorkstock room at that point, everyone had long sleeves on!)
For player convenience, we use a board from one of the Deluxe sets even if that Munchkin flavor doesn’t have one, which is how I ended up running Munchkin Grimm Tidings with a Crazy Cooks board. And just for fun, I asked the players if they wanted to use the cartoon figures I bring for Frag. It turned out to be a great game, with a lot of player interactions – well, Munchkinly ones, like messing with other people’s combat and asking for help against difficult monsters. Amusingly, the winner was the only player at level 8 when they kicked open the door and found a monster they could handily defeat. Another player slapped an extra monster onto the combat – one that could join that particular monster without a wandering monster card – and a third player forced the level 8 player to accept her help in the combat with a card, not realizing that defeating two monsters would give him the two levels he needed to win.
We also welcomed 9th Level Games to Dorkstock this year, celebrating their new version of Kobolds At My Baby! with a frequently crowded table of players shouting “All hail King Torg!” We also had Pavlov’s Dogs and Schrödinger’s Cats on our schedule, followed by an impromptu Knuckle Sammich (also including random “All hail King Torg!” shouts). Immediately following the convention, they launched a Kickstarter for Scurvy Buggers, described as “a found family RPG.” It’s fully funded and they’ve already hit their first stretch goal, so now’s a great time to pick up an easy-to-learn pirate RPG. I look forward to playing it at next year’s Dorkstock.
Our life-sized games: Warhamster Rally, Escape from Dork Tower, and Kill Doctor Lucky, were located just inside the dealer’s hall, and I’m happy to report that Doctor Lucky was in fact killed in all four runs. (It was really close on one of them, there were less than five minutes left when Doctor Lucky finally died.) Alas, I did not get any photos of the life-size games this year. I did, however, take a photo of this cute owlbear at the Imagining Games booth. (Yes, one came home with me. And yes, I’ve hugged an owlbear today.)
What a wonderful write-up about Dorkstock! I will send you what photos I have of our live games 🙂