Pokémon Go

I have found at my new job, working in a smaller office space, that I walk less than I used to. Given that I have a desk job, I already don’t move enough during the day. I was occasionally walking before lunch at my old job, but needed some extra push to get there at my new job.

On a Pokemon Go hunt with a few critters around me.
On a Pokemon Go hunt with a few critters around me.

Enter Pokémon Go, which I installed when it first came out, then ignored for about two years. I recently re-installed it on my new(-er… just under two years) phone, and logged in.  I initially installed it for parenting reasons… checking to see if it was appropriate for my daughter to play.  I think I reached level 3 before giving up; I had a new house and things to do here (unpack, assemble furniture, repeat as needed), as well as a job and karate.  When I upgraded my phone a couple months later, I didn’t bother re-installing it.  Until now.

I walked at lunch a couple days, but found I needed a bit more of a stretch, and something to make it more interesting, since I was walking the same loop each time.  By installing Pokémon Go, I’m encouraging myself to walk farther – the nearest in game stops and gyms are close to a mile away.  On the other hand, I can’t really walk that far at lunch and still have time to eat… so I do that walk on mornings when I have a bit of free time before work (due to my shorter commute).  When I only have time for a shorter walk, the old loop still works for hunting Pokémon, I just have to be careful not to run out of pokéballs, which you need to catch the critters.  You can pick up more of those at gyms, stops, and in gifts from your friends.  In each of those cases, the selection of items is random.  The random selection at stops and gyms also includes gifts that you can send to friends.  Every gift exchange increases your friendship levels; increased levels have in-game benefits.

Pokemon Go gift reads "Greetings from Commemorative Ground Ring; Chicago, Illinois, Unites States"
A gift from Chicago!

The critters you encountered appear to be randomized too, some days you encounter more of one type than the other.  Of course, being Pokémon, the goal is to collect them all, but some are harder to find than others… including some that are country-specific, so you pick them up when you travel or you trade with friends.  Anyways, it’s an entertaining addition to outside walks, though it doesn’t work on a treadmill unless you have an Apple watch.

 

Dorkstock is coming!

Dorkstock 2018: Infinity Dorks, Nov 8th-11th, 2018, Gamehole Con: Alliant Energy Center Exhibition Hall, Madison, Wisconsin
Give in to the dork side! Come play games with us at the 2018 Dorkstock!

I’ve mentioned Dorkstock here before, it’s a mini-convention within a larger gaming convention; it has been hosted at Gamehole Con in Madison the last couple years.  This year’s theme is Infinity Dorks, because, in case it wasn’t obvious by the title, we’re dorks, and that includes an addiction to the Marvel Cinematic Universe.  This is a special year for us in many ways.  John Kovalic is celebrating the 20th anniversary of Dork Tower, which is the fandom base for Dorkstock.  What does that actually mean?  Well, it means there’s probably cake in addition to Igor Bars.  Not that you really need more sugar after an Igor Bar….

It’s also a special year because it’s the first time that Steve Jackson and Phil Reed, who both play key roles at Steve Jackson Games, will be attending Dorkstock.  If you know anything about Steve Jackson Games, you know that John Kovalic has drawn a few things for them, most of which involve the word “Munchkin“.  As game designers, they’ll bring their own element of fun to the table, with a couple special events on the Dorkstock game schedule.

I would be remiss if I forgot to mention Scott Olman, a long-running special guest at Dorkstock.  Scott is the inspiration for Igor (you can read about the core Dork Tower characters here), though John says he tones down the outrageous things that Scott does when he writes the comic.  Scott will be running a D&D adventure titled Who Threw Rex Down the Privy, which is sure to be interesting!

Come join us in Madison, Wisconsin from November 8th through 11th for exciting games and a sugar overdose!

We escaped!

We had talked about trying an Escape Room for a couple years; my work department finally got together for an outing recently. We split into two teams and did two escape rooms each at Mastermind in Schaumburg.  Our organizer picked the two easiest scenarios – Sorcerer’s Secret (35% escape rate) and Lost in Time (42%).

I’ll be honest, I had no idea there were that many different kinds of combination locks available.  In addition to the standard locker combination lock (3 times to the right to the number, 2 times to the left to the number, and right to the last number), there were luggage-style locks with anywhere from 3 to 5 numbers or letters needed, including some that had both letters and numbers on them, and what I can only describe as DDR locks – the options were up, down, left, and right.

Mind you, the locks weren’t the puzzles.  The puzzles gave you the answer to the locks, assuming you could figure out which one to use where.  There were also a few physical puzzles that required team work, like a maze where the person with the magnet couldn’t see the maze and had to be talked through it.   And that’s about all the details I can give without spoiling things… I will say that there’s an Easter egg in the Lost in Time puzzle for Doctor Who fans.

I will also say that LARP experience helped, if only because of the number of puzzles involved in those games, particularly at the Whately LARPs.  If you get stuck, you have clues available that you can spend points on, with a finite number of points (100) before it counts as a loss.

Both teams escaped from both puzzles… I guess that’s what happens when you put IT problem solvers in a room.

Role-playing

I was introduced to role-playing my first year in college, starting with Dungeons & Dragons (D&D) and Paranoia, and quickly adding Rifts and Marvel into the schedule.  (Believe it or not, I also worked, went to classes, and slept.)  That was several editions ago for D&D and Paranoia; I haven’t even seen the other two since college.

Last year, a co-worker suggested playing D&D at lunch, and brought in the 5th Edition Player’s Handbook.  While tempting, we quickly decided that our lunch times were too variable for role-playing and settled into an irregular schedule of assorted card games.  But the thought of playing D&D lingered for several of us.

We have an evening work event coming up and decided to schedule an after party with a mix of experienced and new players, so I find myself poring through rules to make a character.  It should come as no surprise to those who have gamed with me before that I settled on a human bard.   Beyond performance and some (totally optional, I’m sure) lock-picking skills, I’m not sure yet what I’m building.  Whatever I decided, I’m sure it will be fun.

Following the crowd

Choose One, a game from Looney Labs
“Follow the crowd” or “Buck the trend”… not much of a choice when you’re a geek.

Last weekend, at DorkStock, which is a mini-gaming convention inside Gamehole Con, I played a Looney Labs game called Choose One.  In Choose One, the current player picks a card and one of the two answers, and the other players try to guess which answer you picked.  Depending on the players, some are more straightforward than others such as pancakes vs. waffles or baseball vs. football.  Others were harder, like cauliflower vs. broccoli.  (I like both.)  And some we didn’t even want to play because they were deemed too obvious.  Follow the crowd vs. Buck the trend was one of those; everybody at the table would pick buck the trend.

It occurred to me since then that occasionally, following the crowd can turn out well.  At least, if it’s the right crowd.  Once upon a time at DragonCon, I crowded around a booth in the dealer’s hall with my friends.  I don’t recall who decided to stop there, but we were wandering as a group, so we all stopped and looked at a comic book that was being sold.  I don’t recall really noting what it was about at the time, it was a #1, and the author/artist was signing them.  I think we had just tried the board game there, a cute little game called Bosworth, which adds an element of luck to chess.  Since I’m terrible at chess, I liked adding luck to it.  And the characters in the game were from the comic.   It wasn’t until I got home and read the first issue of Dork Tower that I was hooked.

I had an advantage my friends didn’t… the genius behind Dork Tower lives a state away from me, so I’m more likely to bump into him at conventions in the area.  Like at a Wizard World ComicCon the following year.  And I joined some online groups related to the comic and started chatting with other fans.  Then I found out he drew other games and started buying those.

Eventually, this lead to some of us suggesting hosting a convention related to his work and that of the other artists that published under Dork Storm Press, such as Aaron Williams, creator of Nodwick.  We realized that would be a significant amount of work, and determined that it would be better to hold a mini-convention within a convention that John Kovalic was already attending.  This worked so well, we held it repeatedly at one convention for several years, along with two DorkStock UKs and a DorkStock West.  (I didn’t get to go to those.)

Real life interfered for a couple years, but now DorkStock is back, two years in a row, at a new convention in Madison, Wisconsin.  Several people are already planning their Igor Bar contributions for next year.  And my involvement is all because I followed the crowd that year at DragonCon.