The Quest calendar (continues)… part 14

The wizard, Edvarius, is finally ready to leave with Faris for West Haven, though he proves fairly useless when encountering dangers on the road.

With the day to myself, I checked the local job board. I couldn’t find everything one woman lost in the river, though she was grateful for what I did retrieve. I fought off some thugs who were trying to strong-arm a merchant into the protection racket. And I gathered moer tassleroot.

I took my bundles of tassleroot to sell at Misty’s Mirecles, and bought some potions and rations for the return trip with the coin I earned. I picked up extra rations on the accurate assumption that the wizard would be useless at hunting. Lucky for him, I found ample game, fresh water, and a steady path, cutting almost a day off our journey.

Along the way, we found a tree laying across the road. It wasn’t a problem for us, but would be for a wagon, so I tried to move it. No luck. I borrowed an axe from another traveler and cleared enough of the tree to allow carts to pass. Exhausted, I quaffed a health potion to speed my recovery. I couldn’t shake the feeling that it seemed deliberate. Though probably not be the feral beasts that erupted from the woods as I was handing the axe back.

I swung the axe at the first beast as Luc launched himself at it. It swiped at my leg with its claws, leaving a streak of blood. I stumbled, missing the second monster entirely, regaining my blanace just in time to chop the head off the third one.

The crash of a tree striking the ground drew everybody’s attention. A giant beast, far larger than the ones just dispatched, loomed over us and used some kind of magic to paralyze everybody. My experience with animals allowed me to break free by slowly backing away and avoiding eye contact. Suddenly, it lunged towards me, sinking its teeth into my flesh. I am not ashamed to say I fled into the woods, leading the creature away from the other travelers. When I collapsed, exhausted, the beast was nowhere to be seen.

I returned to the road, reconvening with my travel companion. He requested we approach the city from a nearby hilltop, where he could cast a location spell, along with a protective blessing on the city. Or so he said. The components he used were not ones I’ve seen used for either of those spells before. I escorted the braggart, claiming to be more powerful than Godwin, to Lord Fellmont. He requested an audience with young Victor and more dragon eggs before I met with Rufus for my payment.

Rufus paid me with gold and urged me to seek out dragon eggs at Blissfalls immediately, at the Dragon Temple. Emphasizing the urgency, he handed me some meal rations. Not that I needed them, I was able to hunt and find water as I travelled.

The Quest calendar (continues)… part 13

Having helped extinguish fires in Ironfell, Faris seeks out Edvarius for the return trip to West Haven. Unfortunately, Edvarius isn’t quite done with his local tasks yet.

I sought out Edvarius the following morning, to see if he could leave now that the giant had been dispatched. I talked him into an extra bit of coin for dealing with the giant, and he asked me to travel south to see what was poisoning the water. I reluctantly agreed – with a promise of payment – and set off with my mule and boat to explore various branches off the river. I gathered more tasselroot as I was able, eventually finding a small cave with a terrible odor emanating from within.

I gathered some fresh herbs, tucked them into a cloth, and covered my nose before proceeding into the cave. My boat slid quietly through the water into the darkness. I heard a strange noise just before three toothy monsters dropped into my boat from above, and was bitten by one of them. I slayed them and rapidly retrieved my belongings from the sinking boat, leaving the mule waiting for my return.

My animal companions followed me into a series of rooms within the cave. I found a dwarven corpse, reminding me of how perilous this cave was. I stuck close to the river path after that, noting that he also carried a vial of dragon egg ooze, though broken.

Upon reaching the deepest cavern, I found hundreds of slimy eggs in the water. The eggs themselves were transparent, clearly showing some kind of insects inside. The film on the eggs was causing the water to foam, and that foam was flowing out to the river. I carefully transplanted the eggs to the firm ground near the back of the cave, then judiciously set them all on fire to eliminate this plague upon the river. As I finished, a loud screech echoed throughout the cave, and a massive insect came lumbering towards me.

I dashed in, striking the giant beast, dodging its vicious mandibles. It almost grabbed me with its pincers once, but Richard swooped down and stunned it. It spit acid on me; I recovered and slayed it with my next strike.

That done, I retrieved my mule and began the walk back to Ironfell. A man passed me with a rowboat, but refused me a ride. As I walked, I harvested more tasselroot and munched some rations. On my eventual return to Ironfell, I sought out Edvarius again. He paid me the agreed upon amount and we arranged to meet the next morning to depart for West Haven.

The Quest calendar (continues)… part 12

Another disaster awaits Faris upon her return to Ironfell.

As I approached Ironfell, the river was clearly dirtier than upstream, and I realized smoke was rising from the town. I docked and rushed to clear people from burning buildings. One gnomish child was too scared to move, so I grabbed her and leapt out the window just as the building collapsed behind us. She ran off and I spotted the culprits behind the fires: a trio of fire sprites! In a flash, I hit them each with an arrow, knocking them into the water.

Then I was all over the place, helping extinguish fires at the boathouse, Misty’s, the blacksmith’s, a bridge, and rescuing some children from another burning bridge before it collapsed. I spotted more fire sprites and rushed to vanquish them before they could cause more damage. One hopped on my head, burning me; I shot the other two before they could get close.

Once the fires were out, I stumbled through the town in an exhausted state. I found a rag doll in the remnants of one home, and luckily encountered a young half-orc who claimed it. I stumbled into an inn that survived the flames and was gifted a meal and a room.

The Quest calendar (continues)… part 11

Faris, in retrieving the wizard Edvarius, is roped into helping resolve Ironfell’s problems before he can travel to West Haven.

I purchased a row boat for my mule, Aldar, to pull up river, along with more rations. I searched for tassleroot while Aldar pulled the boat. I found one bushel to sell later, and paused to eat some rations. I continued upriver until a flaming arrow flew at me – a gang of gnolls was attacking! One actually managed to hit me, but I took out his friends easily. A couple fled, so I anchored the boat and snuck after them. Thwap, thwap, whoosh, thwap! Three of the four dead by my arrows before they could get off a shot. The fourth one got lucky though.

After they fell, I noticed more gnolls emerging from their tents, all women, children, and elderly. As I turned away to return to my boat, one of the pups ran over and handed me a tribal mask embedded with gold and gems.

I continued north, up the river, and reached a fork. The left looked turbulent, the right calm. Ideally, I would have gone right, but the boulders to the left reminded me that Edvarius mentioned the giants had been throwing rocks in the river. It was hard steering through the turbulence, I narrowly avoided hitting rocks several times. Just when I thought I was clear, a boulder tumbled down the mountain, thrusting the boat out of the water, then slamming back down. Ouch!

Another boulder crashed down the mountain and rolled past me. I glanced up the hill and saw a laughing giant lifting another boulder. I clambered out of my boat, quaffed an elixir to boost my physical skills, and snuck through the trees towards it. I snuck in fairly close, then tried to calm him down by talking gently. He looked puzzled for a moment and briefly stopped hurling rocks. The peace was momentary, he then ripped a dead tree from the ground and swung it at me. Thank goodness for my animal friends, with their help I evaded every swing and eventually killed the giant.

I rummaged through the giant’s camp, finding some food and a few coins. I assumed the coins were stolen from less fortunate travelers. Then I noticed the giant had a belt, worn on his wrist. I put it on and immediately felt stronger. I returned to my boat and headed south, a far easier trip than coming up river. I harvested more tassleroot en route, and paused briefly to eat.

A return to historically inaccurate weirdness

The Bristol Renaissance Faire re-opened to amazing weather – an overcast day in the 70s – last weekend after taking a year off for the pandemic. Adjusting for the still ongoing pandemic, masks are required for the unvaccinated, and the schedule seems a little lighter this year, including fewer themed weekends – the only themes this year are Steampunk (July 17 & 18th) and Pirate (August 7 & 8). Someone should tell the Spider-Man we saw with the Infinity Gauntlet and a pirate hat to go back next month.

Background image of Guido's Academy of Theatrical Swordplay, with images of Dan the Bard, Adam Crack's Fire Whip show, and Cirque du Sewer juggling with a cat on her head

As in previous years, we saw a mix of new(-ish) and old shows, a bit of shopping, and some tasty food. We started the day at the always entertaining Adam Crack’s Fire Whip show, and followed immediately with Guido (one of the two swordsmen; Dirk is taking the summer off) at his new Guido’s Academy of Theatrical Swordplay, featuring Guido training the next generation of Faire actors.

After a long wait for a caffeinated beverage, we enjoyed one of Dan the Bard’s concerts with his tremendous songs about Dungeons & Dragons. Fans of any role-playing games will appreciate his tales about players going woefully off task and monsters they encounter. Then we rounded out the day with a Cirque du Sewer performance, watching cats and rats comically misbehave during their acts.

In summary, it was a fabulous day of delightful entertainment on a surprisingly cool day.

The Quest calendar (continues)… part 10

Faris arrives in Ironfell and requests permission from Lord Aaron to borrow the city’s wizard.

As I headed to Lord Aaron’s manor, an old fisherman recruited me to find a jewel missing from the statue of Nilena, Goddess of the River. Awkwardly, he believes Lord Aaron stole it. I accepted his advance of three gold, then headed to the lord’s manor, delivering the letter from Lord Fellmont.

I was surprised to learn that Lord Aaron openly despises Lord Fellmont, though he acknowledged receiving frequent assistance from West Haven. He granted permission for Edvarius to accompany me only after finishing his current assignments, and suggested I might be able to assist.

Leaving the house, I spotted a jewel in the treasure room. Assuming it was the missing jewel, I attempted to sneak past past the guards. When they noticed me, I convinced them that as Lord Aaron’s guest, I should be allowed in. The jewel was, in fact, brilliantly beautiful, emanating a calming power, but that energy seemed to be faltering. I picked the lock and retrieved the gem, feeling no guilt at stealing it from this man whose greed was endangering his own city. I returned the gem to the statue on my way to find Edvarius. The fountain immediately began to flow when the jewel was reset, and the water seemed cleaner than that of the river.

Meeting Edvarius was depressing. He detailed all the problems facing Ironfell and bid me travel north to parlay with the giants. He seemed relieved at the prospect of going to West Haven, but angry about the tasks in Ironfell that took priority.

The Quest (calendar) continues… part 9

Faris sets out on her next great adventure, sent to borrow the wizard Edvarius from neighboring Ironfell. A simple quest, surely.

I bought myself a mule for the trip, figuring it would be useful for the four day journey. I also hit up the job board for a bit more coin, not knowing what I’d find in Ironfell. I tried to help an ill grandmother, but you can’t cure old age. My live performance at a tavern actually fared better, and did spying for a betrayed gnome.

On my way out of town, I bought more rations and health potions, drinking a couple immediately to make up for the excursion into the wizard’s lab. There was no sign of game near the road, though as I sat down to eat some rations, it became apparent why – a bear lumbered into my campsite and lounged across from me. I offered her some of my foot, which she snuffled at before eating, and realized her name was Fola.

Late the next day, I encountered a broken-down wagon with one wheel off. The supposed merchants asked for my help repairing it, but I hesitated, something seemed slightly off about them. Sure enough, they drew weapons and attacked me. I missed one entirely, killed the second with a shot, and reinforced my third short with damage from the wizard’s wand. The unharmed ruffian fled, leaving the wagon and his friends’ corpses. Their weapons were in terrible condition, but they had some gold and a Wanted poster of themselves. I suppose I can claim that reward. Having cleared the area, I decided it was a good place to stop for the night.

I arrived in Ironfell and took a quick stroll around town before seeking the wizard. The herbalist mentioned being out of potions and low on ingredients because boaters kept buying her out. That may be partially because the Beacon, a light in the middle of the river, is fairly dim. As I walked along the river, I tried talking to some other residents. A fisherman flat out ignored me, though I noted his catch seemed small and generally unhealthy. The ferryman was more forthcoming, said they haven’t gotten much work because of the raids, and the people to the south blame them for the mysterious poisoning of the river. A porter bought one of my health potions, rambling about rodents shooting at him last time he went north, and expressed concerns about giants that direction now.

The Quest (calendar) continues… part 8

It has been a while since an update. Rest assured, the adventures of Faris Leafwind continue with some amazingly poor dice rolls, and the occasional good one.

Hoping it would lead to more work, I met with Fellmont immediately. He believed all of the weirdness was related to the wizard Godwin’s disappearance and asked me to help investigate. I agreed, of course, with some misgivings over Victor’s previous statement that the wizard was a traitor, a belief his father and Commander Rufus didn’t seem to share.

Fellmont directed me to the wizard’s lab, to see if I could spot any clues he had missed. arriving there, I bumped an experiment on his desk, splashing acid on myself. I tucked away a health potion from the bookshelf, planning to heal the damage later. I slid a book from the shelf and heard a click as a secret door, covered in runes, opened. I was unable to read the runes and the door shocked me. It shocked me again when I tried to bypass the magic lock. The door was seriously kicking my butt, I couldn’t even force it open. I paused to drink the health potion I had found, then smashed the door open.

I stared in shock at a cracked dragon egg in the middle of the secret room. I stepped closer to look at it and flames erupted from the ground, singeing my clothes. I chugged my last health potion before moving in when the flames died down. The egg was filled with that shimmering black ooze I had seen at the church. I grabbed a nearby vial and carefully let some drip in without touching it. As I finished, some of it tried to move towards me… ewww.

I also found a locked chest, and luckily, I found the key hanging on the door frame. There were a couple potions and some gold hidden away. I stowed them in my bag, along with a wooden wand with a thread of gold, and returned with the information to Fellmont. Together we shared it with his father, Lord Rowan Fellmont. While dubious, he thought it best to send me questing for Edvarius, Ironfell’s court wizard. I met with Rufus again to negotiate the terms. We agreed to twenty gold on delivery, with four paid in advance for preparations.

Set of mini green RPG dice in a blue dice tray

Seriously, this brief excursion into the wizard’s chamber kicked my butt! That was mainly due to unfortunately low dice rolls. Hopefully those will gradually improve, along with my skills as I level up.

The Quest (calendar) continues… part 7

Continuing from part 6, Faris is still at a deserted church, hoping the large spiders were the worst thing she’d have to deal with.

I explored further, finding the door to a crypt and a collection of statues. Recognizing the flame from the book on the altar, I selected that one and set it on the pressure plate below them, which opened the door. I tried to be careful in the cold, dark hallway, but I felt the floor shift under me as I triggered a trap. I drove through the tunnel as an arrow grazed me, several others thwapping through where I had been moments before.

I crept carefully into the next room, then made the mistake of picking up a magical cup. I shoved it in my pack quickly, before it could drain any of my energy. I opened a pair of tombs in the next chamber, hoping for gold, and was attacked by two skeletons. The next room was blissfully free of surprise, a mere hallway with statues.

Finally, at the end of the maze of rooms and corridors, I reached the tombs, apparently of West Haven’s founders. There was more black ooze, like I had seen on the bell, and one of the tombs was slightly open. I paused to drink another healing potion, knowing the route out could be just as dangerous as the route in had been.

That was a fortunate choice. As I turned to leave, the tombs slid open and four black-slime encased figures clambered out. I destroyed two of them easily, but the others got close enough to claw and bite me. It’s awfully strange when a skeleton bites, you can see all the teeth clearly as they latch on. With all of them dead – again – I checked their corpses, finding a beautiful broach. As I was about to leave, I noticed a glowing ring on one of the corpses. I cleaned off the slime and slid it onto my finger for safekeeping.

There were noises coming from the hallway: shuffling feet, clanging weapons, and incoherent groaning. It sounded like more than I could handle on my own, so I booked it out of the crypt, slamming the door behind me, and kept going until I was outside. Having spent the entire night in the church, I booked myself a bed at the inn again to catch up on sleep.

After some rest, I reported back to Rufus on the dangers inside the church. He decided to send in some knights and a cleric, and paid me the agreed-upon amount for the job and the one person I had rescued. He also let me know that Victor Fellmont wanted to meet with me.

The Quest (calendar) continues… part 6

The adventure continues in the city of West Haven, where as Faris seeks employment after spending most of her hard-earned coin in part 5.

The next morning, I sought out Rufus regarding the job opportunity he had mentioned. He provided some background information, including those giant rats I had encountered, and sent me to investigate a shut-down church. My goal was to finds its missing clergy, with a reward of five gold for each, and five for the task itself. He refused to give me an advance on the payment.

I decided to seek some help for this job, visiting a local guild hall to see if anybody with suitable skills was available. Perhaps if I had continued gambling, I could have afforded one of those fine companions. Instead I continued on my own, approaching the church at dusk. I tried picking a lock to get in, but again, it’s not on of my strong points, so I smashed down the door instead.

The place was creepy – poorly lit and cold, and something brushed my leg soon after entering. I reached for a weapon and realized I was stuck in a large spider web. I tried to untangle myself, then tried wrenching free, and finally just grabbed a torch and burned the webbing.

I hoped all of this webbing was from one spider, but immediately noticed three as they swarmed me. I killed two, and the third scrambled away after biting me. Even the stairs were covered in webbing, and there was a dead half-elf stuck to the stairwell wall in a web sack. There were more sacks upstairs, I cut them all down, hoping to find someone still alive. Most had desiccated corpses, except for one dwarf who was so weak, I had to carry him outside. I stomped all over the spider eggs I found in another sack.

Stomping disturbed another batch of spiders, they seemed to come in threes. I shot two before they got close, but the third one bit me. I climbed up to the bell tower, which seemed to have no spiders, despite an abundance of webs and another desiccated corpse. The bell was coated in black slime that shimmered in the moonlight. Another massive spider crawled out of the bell. I shot it multiple times, evading its attacks, but it kept coming and blocked the stairwell. With no other option, I climbed out the window onto the roof. Well, jumped a bit, fell a bit… the drop was farther than I expected, and a little on the painful side.

And the spider followed me out! It smashed me with those massive legs and bit me, but I managed to kill the beast. With the beast dead, I climbed back into the church, hoping to find some survivors. I found a worship room with a small altar and offering table, with rotting food except for an apple I tucked away, along with a bottle of aged wine, and a healing potion I quaffed immediately. I also noticed a large religious tome, with the church’s symbol on it.